Openttd saved game download3/21/2024 With that come into play two chains which boost town size, and amount of workers per citizen. Workers also create a new link to towns and their size so they also play a role. And not to self-reproduce, there are two different kinds of supplies – Workers which improve industry production, and Toys/Machinery which make the production fluctuate (decrease) less. To avoid confusion FIRS creates, every primary has to be useful and contribute to the supplying mechanism somehow. So I added supplies (Toys/Machinery) which improve the primary industries in some way. Learning from the downsides and upsides of other sets, I would say that some kind of mechanism like supplies is very nice as it suggests the network to connect everything together so supplies can be distributed. Now of course you are probably asking how do I want to achieve this. YETI is trying to create a simple yet interesting system which would be fun to play, without overwhelming complexity but allowing for different approaches and ways to play it. In the end you return to OpenGFX+ or Original industries as they simply work, which is unfortunate. the clustered farms – for which you do not get any reward. The problem of FIRS is that cargoes which are able to produce supplies become a “better tier” automatically as you do not have any reason to use the other cargoes, not to mention the insane amount of effort you have to put into connecting e.g. In general FIRS is great (at least in the beginning), but… Last but not least, FIRS has minimum of limiting inconvenient features while adding a whole new mechanism of supplying industries, and adds a TON of new cargoes/industries – you can even choose them to some extent by economies. While this should not be underestimated – it is still a ton of fun as the concept has been confirmed to work by numerous players of OpenTTD for years, for industry newGRF people generally search also for some new mechanism how it works. And so they find ECS, Pikka Basic Industries, OpenGFX+ Industries and FIRS.īut since ECS is completely unusable due to its limiting features and strange production mechanics, that is one down.Īnother one out of the game is Pikka Basic Industries as they not only have strange limitations like steel mill requiring precise amount of coal and iron ore to work, but most importantly industries just die when they empty out.įrom remaining options, OpenGFX+ is great, but it is “just” the original mechanism – transport and it grows, nothing more, nothing less. With original industries most people generally get bored after some time and start searching for something new. Similar because currently the industry newGRFs each have a lot of downsides. YETI situation is similar, yet different. Years ago, NUTS started being developed because other train newGRFs had so many limitations, the only hope I saw was in creating a new train set which would attempt to fix those gameplay hurting parts, and extending it all with my own experience. To demonstrate my ideas I have created some scheme images below. This article is for one like my notepad so I remember the core idea, and to let you know and/or give feedback what you think about the concepts. Just like about 3 years ago when I announced first concepts of NUTS, this time I am glad to announce that I started to sketch schemes and industries for YETI.
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